One of the last human survivors, you find yourself stranded on an uninhabited island. With a few other victims of the crash, can you craft, mine, and build your way to survival?
Aground was designed around the theme of Progression, and inspired by Utopian Mining and other mining/crafting games. You start out with almost nothing, and you can eventually build your way up to a thriving settlement.
Wake up in the morning. Drink a cup of coffee. Close the curtains and go to bed. The days change, but the ritual does not. Quotidian was made for Global Game Jam 2016. The game was made entirely in 48 hours, with the theme of 'Ritual.'